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The Architects of Memory

Unresolved Media is a student design team focused on interactive storytelling, memory, and the responsibility involved in shaping historical narratives.

For this project, we are creating a unified website and playable experience that prompts users to consider what may be lost when incomplete testimony is reduced to a simple, authoritative account.

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Richard Ennist

NARRATIVE AND GAME DEVELOPMENT

Richard is a Data Science and Analytics student with professional experience in quality assurance, technical documentation, and regulated manufacturing. For Fragments, he is leading the game concept, branching narrative, dialogue system, technical development, and initial proposal draft.

Together, we are developing Fragments: An Interview with a Memory as a unified interactive experience. We are coordinating the game, website, proposal, and trailer so that each deliverable shares the same visual identity and central focus on memory, testimony, and historical responsibility.

Kamran Sharifi

WEBSITE AND VISUAL DESIGN

Kamran is a Cybersecurity Student with a varied set of skills. Leading the website development, graphic direction, typography, page layouts, and visual cohesion of the project. His work helps establish a consistent design language across the website, game, proposal, and trailer.

Credits

  • Game concept, narrative design, dialogue, and technical development: Richard Ennist
  • Website design, layout, typography, sound effects and visual direction: Kamran Sharifi
  • Project development, trailer, final review, and major design decisions: Richard Ennist and Kamran Sharifi
  • Source work: Waltz with Bashir by Ari Folman
  • Background Music: Dark Times by Kevin Macleod 
  • Image credits : 
  • 1st scene: I stock , Zepherli
  • Military Checkpoint: Getty Images, Wathiq Khuzaie
  • Line of Palestinian men at border: Seamus Murphy
  • Compression: Generated with AI with prompts written by Kamran Sharifi
  • Sound effects produced using assets From The Free Sound Project
  • All game writing and website copy are original to the project. Game visuals were designed and processed for Fragments using original interface work and composited/modified visual source material. Source and asset credits are documented where applicable.
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